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It was a perfectly good offering, and a big hit with the buying public (or their mums and aunties) just before Christmas, but despite putting the time in, none of us came to love the game. That game failed to set anyone's world alight here in the SPOnG offices. It is perhaps ProStreet that GRID most closely resembles. For example, SPOnG's resident Codies racing game fan Andy can't get his head around the drifting sections, just as I couldn't in EA's recent racing outing, Need For Speed ProStreet (see Andy's preview of GRID over here). In GRID, this mixing of racing styles has the same effect - it wins some fans, and alienates others. Loving the car variety disciplines and hiring and firing teammates, but man is the AI awful. The buying public didn't agree with me, and DiRT was a raging success. Love the idea of starting as a team driver, to having my own team, to growing that team.
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The game lacked the purity of a proper rally game, and added frippery and distraction in the form of other off-road racing genres. That is to say, it mixes things up a bit. Indeed, Race Driver: GRID takes the approach of CodeMaster's most recent Colin McRae outing - DiRT. It's a crap name, almost as if they were trying to follow the Colin McRae: DiRT naming convention, but forgot to actually attach a real race driver. But enough of my life story - this week I have mostly been playing Race Driver: GRID. The handling is loose, the AI is pretty aggressive but at the same time it has a complex damage system that can take. I don't play any other driving game from first person perspective - maybe I should try it. GRID is halfway arcade racer halfway sim. Once I changed perspective the boot changed foot, and the foot changed from the leg of a shambling lamer to an elite athlete. Admittedly he did pwn my ass at Ridge Racer 5 until I realised that I had always played previous versions using the in-car view. Sure, he'd been playing all afternoon, and it was my very first go, but that doesn't usually make a difference. I didn't beat him first time of playing, so I could tell I didn't like it.
RACE DRIVER GRID REVIEWS SERIES
Codemasters' Race Driver series has long put the emphasis on making the driver. Mario Kart is not for me, much to Tim's derision. Grid is a classy arcade racing game, providing enough depth and variety to satisfy any fan of the genre. The gameplay is refreshing in a genre that hasn't really been pushed too far in recent years. In fact, I might be a racing game addict but not an indiscriminate one. Overall, GRID is a game that will leave your inner petrol head fully satisfied.
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GRID is about enjoying the fantasy of being a racing driver rather than recreating. But the many many many hours spent on Gran Turismo, Burnout, PGR and Motorstorm tell a very different story. GRID review Exhilarating on the track, GRID is let down by barebones game modes and half-baked new systems. Realistic driving is key to the game which at times may disappoint a lot of players who tend to play for fun since there seems no option to reduce difficult in. I often think I don't like driving games.
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